Attack Type: Normal
Armor Type: Hero
CANNOT ATTACK AIR
Hotkey: D
Favorite Quote (Evil Arthas): "Who is this 'Darkness' anyway?"
Abilities:
Death Coil: This ability is for healing Undead units, or damaging the living.
Cannot be cast on enemies it will not hurt, allies it will not heal, any form of mechanical unit,
or the Death Knight himself. Practical uses of Death Coil: Group select your army,
tab to your Death Knight (if not there already), and heal any unit you see go into
the yellow, orange, or red. Also use this on enemy living heroes (any other unit is a waste,
better to heal your own). Can attack air units, as far as I know, so if there's a living
flying unit annoying your Abominations, Death Coil it. Another good use, should you
choose to only heal one type of unit (Necromancers perhaps?) you can have a hotkey group
of only your Death Knight and the units you wish to heal. Perhaps, if your ally is
sharing units and is also Undead, you can hotkey your Death Knight and any heroes
wishing to benefit from Death Coil.
75 mana / Cool down speed : fast
Level 1 : heals 150 hp for friendly undead units / damages for 75
Level 2 : heals 250 hp for friendly undead units / damages for 125
Level 3 : heals 350 hp for friendly undead units / damages for 175
Hotkey: C
Death Pact: This is a great spell for the Death Knight.
It's pretty much the self-healing spell that the Human Paladin lacks.
If you can, it is best to use this on units that are going to die anyway
(such as summoned units, such as Skeletons). Practical uses of Death Pact:
Press F1, control-shift click a Skeleton (should be more than enough) and Death Pact away.
75 mana / cool down speed : moderate
Level 1: 50% conversion
Level 2: 100% conversion
Level 3: 150% conversion
Hotkey: D?
Unholy Aura: I'm a big fan of auras, especially in team games.
If you can keep your hero alive (and for all the time up until he dies if you can't),
EVERY unit on the battlefield will benefit from this (your team only of course).
Unholy Aura can benefit every single unit, flying or not. I also think a Death Knight
looks silly running around without at least one point in this. The enemy can tell
you have this skill even with a glance, so he'll know a level 1 Death Knight will not
have either of the other two skills. In return, he'll know if you /don't/ have this as well.
Practical uses of Unholy Aura: Team games, plain and simple. This will increase your
regeneration (without this, Undead will not regenerate off of Blight) as well as movement speed.
Passive Aura
Level 1: +10% movement speed; +50% life regeneration.
Level 2: +20% movement speed; +100% life regeneration.
Level 3: +30% movement speed; +150% life regeneration
Hotkey: V
Animate Dead (Ultimate): This is a great skill (most Ultimate ones are).
Use this when there are at least six corpses and especially when you're not using
too many Necromancers (they'll steal your corpses, usually). This will revive any
corpse, so you can just kill six of the enemy and resurrect them. However, you will
get this unit back only partially with a timer and no skills, so essentially 'borrowing' them,
after they died. The spell will automatically select the 'strongest' of the corpses
should there be more than six. Your units, your ally's units, enemy units, all are
now yours to command for the duration of the spell. Practical uses of Animate Dead:
Against any player except Undead (and against them too, if the corpses aren't disappearing too quickly)
just group select your army, and when six or more die, cast it. You can tell when
six or more die easily (if you have a large army) by selecting a group at random,
so you have 12 units, and waiting until the group is down to one row again.
You can also cast this after any battle, period, even if you won, because if it was a big
enough battle, there will be some corpses to animate, and that way you are not
wasting the spell by inactivity (you can cast it again fairly soon, or you can not
battle again until it's ready). Like all Ultimate spells, this spell by itself can
turn the tide of battles, and even the war. Be sure to keep Animated units active,
as they are on a timer and will be wasted if they stand around. Since this will
pick the strongest six corpses (and Necromancers will pick any corpse) you may wish
to cast this before activating Autocast on your Necromancers, since Skeletons are
equal no matter which corpses are used, whereas Animate Dead is not.
300mana / cool down speed : extremely long
Hotkey:A
Practical uses of the Death Knight:Healing, regenerating, increasing movement speed and regeneration in nearby units,
and animating slain enemies. There really isn't any 'tricks' with the Death Knight,
just use his skills well. Like any unit, he can be put on invisible and you can scout with him.
An invisible unit, as far as I know, will NOT provide aura benefits to others (this would allow you to know where that unit is,
I guess is the reasoning) but the moment he's visible again it will.
Auras are useful in team games if you're semi-good with the Death Knight (DK for short).
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