Attack Type: Normal
Armor Type: Hero
Hotkey: P
Favorite Quotes:
"Curiosity killed my last ride." (I won't ask about that one. Heh.)
"Crouch, tiger! I sense a hidden dragon."
"When a Treant falls in the forest, does it make a sound?" (And what color is it? And does anybody care?)
Shandris Quotes: (Didn't know where to put these)
"I wonder why I never run out of arrows?"
"I wish /my/ bow was socketed."
Abilities:
Hide: While the Night Elf race is all souped up to be 'mostly female' (and the most used units are) the amount of female heros are down to only the Priestess. Since all female Night Elf units can Shadowmeld, this means the Priestess of the Moon can as well (making a Cloak of Shadows on her useless). Practical uses of Hide: Scouting. I played a game recently where the POTM came into my base, and after being attacked, disappeared. I figured it was a hero rush, and that I had made her waste her portal. Then she moved, over to another area, and I realized she was hiding, and scouting me (I was doing Tier 2 and 3 units only so at that point I would look really weak, and did not want to be scouted at all). I specifically made no units until I had surrounded the hidden POTM with my hero and Peons. I could tell she was there because I couldn't walk across that spot. I laughed to my allies and told them "I'm gonna kill me a POTM at dawn." While this paused my lumber resources, I already had enough. She cast Scout (the reason she was here in the first place, to be closer to our bases to cast it)
and I quickly killed her as she fought to flee. She killed one Peon and tried to leave but was still surrounded. I quickly killed her and went back to work (and about 30 seconds later I disconnected so I couldn't save the replay. Augh). It was funny though. And against people not as creative as me there may be little to do to counter it.
Scout: Scout is useful for...scouting. Gee, who would've thunk? *scratches head* Anyway, scout with these. Normally anything more than one point is just a bonus, as the other skills are more useful. Scout can be dispelled (why do you think it even has hit points, silly?) so Dispel it and annoy the POTM. Practical uses of Scout: .....To Scout. You cannot tell just by looking at it who's Scout it is (you can with a mouse-over, or looking at the minimap if you didn't change the colors). As far as I know, you can't tell what level it is (you may be able to tell from hit points, I don't know.)
75 mana / no cool down time
Hotkey: C
Searing Arrows (Autocast): A useful little skill making the POTM more damaging than most suspect, and one of the key reasons I use the POTM as my first Night Elf hero. This will allow her to deal extra damage (that doesn't reduce against any type of armor except heros, and against them only slightly) to anything she attacks. Useful for trying to assassinate enemy heros, because if they happen to be Melee heros trapped in the battle, you can devote only your POTM to killing that hero and it will slowly die while you can worry about the rest of the battle. Practical uses of Searing Arrows: You should always have this autocast (it drains mana, good counter to Mana Burn) and when you get near (or after) level 6 and Starfall, turn off autocasting until you're like above 300 mana. While most people turn this off completely at level 6 (making them think it's worthless) it actually is not that bad. It uses very little mana per shot (making that 100 that it is required to do to get you below 200 hard) and you regenerate mana constantly, so whenever you're not in battle or your POTM is running
around (either to flee the enemy or to find another target) you will be regenerating back up to fire more. The only reason I designate this as the 'third' point is if I want to place my first point in Scout, and my second in Trueshot Aura. I then usually do all of the POTM's skills (with the skills more to the right taking preference) because they are ALL useful (the way I play, anyway). You should treat the POTM as an archer, in that she should always be behind the army. If melee enemy units get close, run. NEVER be surrounded, you will die.
Passive ( 4 mana per shot)
Level 1 : adds 5 damage
Level 2 : adds 10 damage
Level 3 : adds 15 damage
Hotkey: Just Autocast it or don't.
Trueshot Aura: The heart and soul of the Night Elf race. This makes nearly all units in your race (and some in allied races) do more damage. I have no idea why some NE players do not get a POTM. Surely the other two heros are useful, maybe even as your first hero (gah) but players who never get a POTM (and don't do only Bears) confuse me. The amount of damage increase is substantial at high levels and always a good bonus at lower levels. The only reason this is not my first point in a POTM is to scout faster. Practical uses of Trueshot Aura: To deal extra damage with (essentially) all the units in your race. Trueshot Aura WILL work on Dryads, as it is not 'magic' and cannot be Dispelled. A thing to note, however, is that Trueshot Aura will NOT work when the Priestess is either Hiding or standing still at night (Hiding unintentionally). Therefore the units around her will not even have the aura 'symbol' by their feet (since they are, at that time, not benefiting from it). This leads to confusion as to what units (such as Huntresses) benefit from this and do not. All ranged units WILL
benefit, but only when the Priestess is NOT Shadowmelding. Got it? Good. (This is true of all forms of invisibility with all auras.)
Passive Aura
Level 1 : adds 2 base damage to ranged weapons
Level 2 : adds 4 base damage to ranged weapons
Level 3 : adds 6 base damage to ranged weapons
Hotkey: T?
Starfall: Correctly used, this will nearly always result in GG. Starfall will slaughter (remember, it's a spell, so it does full damage to all Armor Types) any units, and while being reduced against Fortified (for balance reasons), the only /units/ that are Fortified (that I know of) are Steam Tanks. It is NOT used to kill buildings (especially Human Buildings) and if you Starfall near buildings, you should consider this a BONUS, not a REQUIREMENT. Starfall can be 'Stunned' so be sure to kill all possible units that can stun you /before/ you Starfall. Turn on your Searing Arrows to help kill those units. /Then/ Starfall. Everybody in the world will Stun you if you Starfall, so be sure to remove their ability to (or make sure that the heros/units that can do this are too far away to get there in time. Practical uses of Starfall: Killing large armies. This cannot kill an army entirely by itself however (the Priestess would quickly die from Focus Fire) so this is not an army /replacement/ but a /supplement/. Try to cast this in areas where the enemy cannot run away easily
(or will not choose to, such as his base or expansion). NEVER move a POTM that is Starfalling, as it lasts a long time, and unless you REALLY need her somewhere else, just guard her until she's done so she can damage any units that stray into range again. (If you want to keep her in your subgroup, but want to issue a command to the currently selected portion of the subgroup, you can hold control and right click (or press a command card button and click a target); hotkeys (such as 'A' for Attack) will not work when holding the 'control' key.) Some people will go out of range, wait until it's done (or expect you to cancel it and chase them) and come back, especially if they're attacking your base (or you're attacking their's). Starfall will not hurt your own units, and cannot miss (even if it does so graphically). Starfall lasts so long that by the time it finishes, you are nearly a third (or even a half) the way to being able to cast it again. Most people describe Starfall as ridiculous. Either just Stun it, kill it, or flee. Don't worry about your buildings
(it only does 35% damage to them, making them weak but not killing them /by itself/ (an army nearby will finish the job pretty quickly, though). A good Counter to Starfall is to actually Counter (and attack the Starfaller's base) which might get the POTM to move if she's not smart, or if it's a severe enough Counter. This is definitely not advised if she's Starfalling at your base, however (and has an army to support).
300 mana / Cool down : Extremely long
Hotkey: F
Practical uses of the Priestess of the Moon: Commonly called POTM, this is the heart and soul of the Night Elf race, largely (but not only) because of the Trueshot Aura. Even though she rides a steed (and has some pretty cute jokes about it) she is NOT a Huntress equivalent, and should be treated as an Archer (back up, turn, shoot some more). Because of her incredible range with Searing Arrows and Starfall, she can dish out more damage than others take credit. Sometimes, this can be the only unit you devote to killing the other hero, micromanaging the rest of your army much better. This, other than the Marn (Tauren Cheiftain), is one of the two heros I am best with, because she really isn't that hard to use, once you know what to do with her. She's more powerful than people credit (less so if she puts points in Scout early on for no reason IE: not using it.) A strategy for those who want to always use Searing Arrows and still have Starfall on the ready is to build Moon Wells in more strategic places (maybe one by an expansion, or put some in out of the way places. Creeps will not
attack a building already made, but will attack one under construction.) Remember, Starfall kills units better than bases (it'll weaken a base for your army to kill it easier, but that's only because of how long it lasts) and to be sure to kill anything that will Stun you before you use Starfall (it's even sometimes okay to waste units to chase off or kill Stunners because of how deadly Starfall is. Just make sure you have enough units left to guard her and keep her alive while she's casting.)
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